Technological kit designed to involve museum visitors through a live experience aimed at discovering art works in different ways

In 2332 time travels are real. It is possible to go back in time with your mind, by connecting the brain's cerebral activity and the 'mnemonic energy' left by the user in an object.

Let's help the citizens of the future preserving the milestones and masterpieces of the history of mankind!

ArtOblivion is a mobile game for the enjoyment of art works, wich takes place between the future and the present.
It is adressed to visitors of museums and exhibitions who intend to have a narrative adventure experience during their visit. ArtOblivion offers the player the opportunity to discover curiosity and at the same time to relate the works exhibited in a thematic path, other than that instructed by their physical location contingent.

ArtOblivion team was made up of an art historian, developers and designers.
My main role was
ArtOblivion was funded by Regione Lazio with the contest  Giovani Creativi
Interaction designer
UI designer
Logo design

Designing a game app for a museum is a challenge as many of the artworks or collections are protected or cannot be easily manipulated. Many times visitors cannot even touch or get close to the object that is on display. So the first main challenge was how to make people interact and discover the object or artwork if they can even get close to it?

So I had to research into new technologies to find something less intrusive to the artwork, QRcode could be a solution but that meant I would have to put a QRcode near the exhibit contaminating therefore the artwork so the enviroment, So I started exploring the Augemented reality and object recognition and from then start designing how visitors could interact with the exhibit trough the app


To know if the artwork required is the right one, just point the camera at the object and Mercury Schrimpt will tell you if it is the right one


"July 16th 2332, a weird message is sent to Enscram, a big cloud that contains total information about the human race; the cloud is operated by the Shastani, fully digitalized entities who were once humans. Since the arrival of the message Escram has been working intermittently, with precious data becoming inaccessible or even disappearing! Mercury Schript is a digitalized human being and the guardian of Enscram; he belongs to the Shastani, a race that can travel through time with their minds and is able to communicate with the human beings of past eras. In order to save Escram, Mercury decides to travel back in time and ask the human population to help him recollect the lost data."

ArtObliovion allows people to enjoy museums and discover works exhibited in diffent ways, In each city they can find museums to discover and an interactive game with a quest to solve and collect objects, curious facts or hidden games in the app to keep as a reward after the visit.

We wanted to keep as simple as possible the usability of the app so we divided it into two main sections; the game: the main home where users can find the available museums on the app, rewards and settings.

The second home is of the museum where will take part the game, inside this section users can find the quest to solve. The quest could be through AR, questions or playing a game to unlock the next quest. Also they will find help and the repository of the collected objects during the journey in the museum

The Shastani, a race that can travel through time with their minds and are able to communicate with human beings of past eras

As the theme of Artoblivion is based on a digitalized person from the future that can just comunicate with a person from the past, I wanted the interface in the same line of the main theme, so I imagned the interface app as an 8 bit intercom that would be light to send data from the past. In this way creating an immmersive experience for visitors.  

The creators of the intercom in the future wanted something light to send the data and also help the people from the past understand the interface so it should be designed with simples lines, buttons and symbols just to delimit the spaces and the functions sparing the visual decorations.