Smart app kit designed to give visitors an immersive experience at cultural and artistic attractions in Italy.
Exhi + was designed to allow small exhibition realities, with a limited budget, to give their visitors experiences through new technologies
We wanted to design a toolkit and make it available to the small/medium cultural heritage organisations to offer a more interactive, enjoyable, and cutting-edge experiences.
User Experience designer
User interface designer
We were a team made of User experience designers, developers, an art historian and graphic designers. In particular I focused on Exhi+ smarthplaces and my duties were:
-To design a modular interface and its interactions for a touchscreen totem,
-To design a GUI for a interactive wall projection and
-To design a modular furniture.
The tools are simple and familiar to use for managers, with live on-site content instantly updateable from a Web interface.
EXHI + APP
EXHI + WEB
EXHI + SMARTPLACES
An app for smart phones and tablets that helps visitorsenjoy exhibitions through the use of indoor and outdoor technologies, image recognition and augmented reality to improve the user experience.
A portal for a broad selection of services for the visitors of cultural heritage and archaeological sites with advanced options such as ticketing, and a private area. The system is also a CMS that allows the managing institutions to share the data on different platforms
Specially designed museum installations allow for a high level of customisation on a budget that is realistic for the cultural heritage industry. Designed to abstract typical user interactions, the installations are guaranteed to be customisable and applicable in a diverse range of locations. The three main topic were:
Front desk - Info point
EXHI + SMARTPLACES - LEARNING
We started by choosing a versatile technology easy to adapt and install into the different spaces, so we choose the totem touchscreen as it is not just easy to setup but also complies with all ergonomic requests proved on the research made for the front desk and information point.
I started looking between programming languages and existing software that fullfill the interaction requested by the project to give to the end users a total experience; moreover, we wanted to give the possibility to the curator or person in charge with basic IT knowledge the possibility to upgrade the content easily.
Intuiface software was the best option as it not just answered all our requests but once the interface is finished and fully working all the content could be upgraded from the web service with an .ifd file or if the exhibit want just the touchscreen without the other services offered or, in no internet scenario, all the content can be upgraded through an excel file.
The design of the interface is based on a deep analysis of the content displayed in different museums and exhibits
The content analysis highlighted the following areas:
The above list can be merged by correlation into four categories. For every category there are further subcategories in order to prevent confusion between the contents. The categories are as follows:-
Based on the nature of the exhibition the curator can give a different name and icon to each category; also decide how many categories they want to display. These four main categories are shown on the home screen.
Insights Gallery Map Info
-Point of interest
I designed this category to show content as exhibits, projects, events, workshops, along with others. that need different kinds of information such as: description, where, when, about, prices, etc.
The interface is divided in to three sections; on the left hand side the filters so the curator can divide the the different contents in sub-categories and give the option to have the information in different languages. The preview of the content are shown on the left hand side of the interface, and in the middle, the insights of the content with all the relative information that the curator wants to give to the visitor.
This category was I thinking of as a collection of multimedia files so the curator could show the visitors images, 3D models and videos about the exhibition. The content is divided into columns and rows and the amount of it is based on the amount of the multimedia files. If the visitor wants to see the image lagger, play the video or rotate the 3D model, they need to touch the image as a click to open it.
On the left hand side the visitor will find (as in all the interfaces) a section that has the filter function to navigate better through the contents.
As the structure of the different exhibits are not the same as are not the space and places, the curator can choose between two formats; dynamic satellite map for exhibits that take place across the city or a dynamic wayfinding map for indoors for exhibitions that take place inside a building, If the user wants to have more information about a point, the user needs to "click" on the marketplace.
This category I was thinking to give a space to the curator to share information about the exhibit as a vision, who they are, staff, values and more
EXHI + SMARTPLACES - Front desk/infopoint
In case of no internet, visitors from around the world that don't have access to the website could use a tablet to find the information needed or buy tickets to the exhibition.
I have conducted an ergonomic research to design tablet support or give the exhibition the guidelines about the position and height to display the tablet.
According to a female's 5th percent and a male's 95th the tablet should be displayed at 121 cm from the floor and support should allow to be adjusted the inclination.
Based on the outcome of the research I designed a modular furniture that is easy to build and assemble. The structural component consists of modular blocks that can be assembled according to the dimensions required by the museum curator or exhibition designer. The final design of the stand aims to be as neutral as possible to adapt to different kinds of environments.
EXHI + SMARTPLACES - Edugame
Users can enjoy 3D environments using their own bodies as 'controllers' as the projection responds to their natural actions. Various proposed designs were examined to find the best combination of sensor and CGI technology that would allow users to explore a 3D reconstruction of the cultural site.
The GUI that will guide the gamer through the game should be simply neutral, easy to adapt in the different exhibits and help the player to keep focued on the context of the game. During the 3D journey inside the game will be shown just a gesture that the player has to do to navigate into the space.
In the 2D section that is designed to solve the quest, I divided the space with three boxes -the one in the center bigger than the ones on the sides, on the left box the text regarding the image shown on the middle box and the one on the right side the icons with gestures to solve the quest.